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#HOW TO USE TES5EDIT TO CHECK COMPATIBILITY MOD#
Both this mod and Bandoliers utilize otherwise unused equipment slots. “Is this mod compatible with Bandoliers?”: Yes.Where did they go?”: They were problematic in their implementation and very error-prone, and were removed. Support for them was removed as of Wearable Lanterns 3.0. “Years ago, there were optional Add-Ons, like Lanterns for Guards.If you remove or modify this edit, you will break the mod. That particular edit is supposed to be there. Should I clean it / will you clean it?”: Wearable Lanterns 4 has already been cleaned with TES5Edit. “TES5Edit says that there is a dirty edit to an Idle Animation called TorchEvents.It would introduce an unacceptable level of complexity to the mod. “Can you make the brightness setting independent of the radius?”: No.All base game followers (including special ones, such as Serana, from DLC) are compatible with Wearable Lanterns 4. “Is (insert follower from DLC here) compatible?”: Yes.All mod-added companions are compatible with Wearable Lanterns 4. “Is (insert custom companion mod here) compatible?”: Yes.All multi-follower mods are compatible with Wearable Lanterns 4. “Is (insert multi-follower mod here) compatible?”: Yes.“Can I configure which worn slot lanterns use?”: Yes! Just use the MCM.“Will you make a ‘Lite’ version of the mod?”: Wearable Lanterns is already extremely lightweight and optimized.“Will you make a version of the mod that doesn’t require SkyUI or SKSE?”: No.“Does this mod support gamepads?”: Yes! It is suggested that you use the “Hold Control to Toggle” and “Check Fuel on Toggle” features in the MCM.